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The ultimate loot distribution system?
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I’ve been toying with the concept of putting together my own Kara raid, so when I saw the World of Matticus suggestions for loot distribution I read through them with eager interest. whether you are unfamiliar with the concept of DKP, or Dragon Kill Points (a phrase harkening back to the days of Everquest), essentially every person attending the raid gets points based upon what bosses they participate in downing. Each DKP system is very different, from the basic to the complicated, and some are so complex that they require mods to organize.

In the raid I was most recently in, they used zero-sum DKP, supposedly designed to keep humans from hording the points, but it ended up being much like what they seemed to be trying to avoid, at least from what I saw. Matticus suggests that we modify the DKP systems, blend them together, and add a very urgent element: attendance. I additionally like his ideas on incentives for the spending of DKP, with discounts given for item pieces that are below the guild’s current raid progression. It’s an view that allows the newer members of the raid to build their sets without having to wait the towering period it normally requires to build up sufficient points.

I’m still not certain how I would feel about Matticus’ notion of a guild hierarchy, where positive classes get items first, but I suppose that is mostly considering I play a mage. I do, however, see the value in building up the gear of those that are most central to the raid’s success, so I guess I see his point after all. Personally, I think his ideas on DKP are sound abundant to try. Whether or not they can be implemented by a grade new raid leader remains to be seen.

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Original post by Amanda Rivera

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